Kee, Kevin
Doyen, Faculté des arts, Université d'Ottawa
Publications depuis 2007
Pastplay: Teaching and Learning History with Technology (ed.). Ann Arbour, MI: University of Michigan Press, 2014.
“Introduction.” In Pastplay: Teaching and Learning History with Technology, edited by Kevin Kee, 1-20. Ann Arbour, MI: University of Michigan Press, 2014.
With Shawn Graham, “Teaching History in an Age of Pervasive Computing: The Case for Games in the High School and Undergraduate Classroom.” In Pastplay: Teaching and Learning History with Technology, edited by Kevin Kee. Ann Arbour, MI: University of Michigan Press, 2014.
With Eric Poitras, Suzanne Lajoie, and Dana Cataldo. “Towards Evaluating and Modeling the Impacts of Mobile-Based Augmented Reality Applications on Learning and Engagement. In International Artificial Intelligence and Education Proceedings. Amsterdam: IOS Press, 2013.
With William Turkel and Spencer Roberts. "A Method for Navigating the Infinite Archive." In History in the Digital Age, edited by Toni Weller. Routledge, 2012.
With John Bachynski. "Outbreak: Lessons Learned from Developing a 'History Game.'" In Loading, edited by The Canadian Game Studies Association, in press.
With Tamara Vaughn and Shawn Graham. "'Sometimes, Graphics Get in the Way': An Exploration of Interactive Fiction in the Classroom." In Gaming for Classroom-Based Learning, edited by Young Kyun Baek. Hershey, PA: IGI Global, in press.
With John Bonnett. "Transitions: A Prologue, Program and Preview for Digital Humanities Research in Canada." Introduction to edited collection, Digital Studies, in press.
With Geoffrey Rockwell. “The Leisure of Serious Games: A Dialogue.” Game Studies 11(2) (2011).
With Nicki Darbyson. "Creating and Using Virtual Environments to Promote Historical Thinking." In New Possibilities for the Past: Shaping History Education in Canada, edited by Penney Clark, 264-81. Vancouver: UBC Press, 2011.
With Shawn Graham, Pat Dunae, John Lutz, Andrew Large, Michel Blondeau and Mike Clare. "Towards a Theory of Good History Through Gaming." Canadian Historical Review 90(2) (2009): 303-26.
"Computerized History Games: Options for Narratives." Simulation and Gaming December 2008. http://sag.sagepub.com/cgi/rapidpdf/1046878108325441v1
"Liberty vs. Security in the Shadow of 9/11: Facilitating the Debate in the Classroom." In The Emperor’s New Computer: ICT, Teachers and Teaching, edited by Tony Dipetta. Rotterdam: Sense Publishers, 2008.
"H.T. Crossley." In Religion Past and Present Volume III: Encyclopedia of Theology and Religion: Chu-Deu, edited by Hans Dieter Betz, Don S. Browning, and Bernd Janowski. Leiden: Brill Academic Publishers, 2007. (translation of article in Die Religion in Geschichte und Gegenwart 4).
With Jamshid Beheshti, Andrew Large, and Charles Cole. "'A Journey to the Past: A Quebec Village in 1890': A Test Case for Best Practices for History Simulations." Proceedings of the 2006 Future Play Conference.